Mtfexg Interpretation-Is Virtual Reality Technology Necessary for Metaverse?
Metaverse is a virtual world that is linked and created by scientific and technological means, and is a virtual world that maps and interacts with the real world, a digital living space with a new social system. The so-called virtual reality, as the name suggests, is a computer simulation system that combines virtual and reality to create and experience virtual worlds. It uses computers to generate a simulated environment and immerse users in the environment.
Different experts have different views on the two. Some experts believe that the metaverse is an extension of mature virtual reality technology; some experts believe that the metaverse will be the future of Internet development, and virtual reality technology may have a place in the metaverse, but given its Adoption is slow and not in the foreseeable future.
The founder and CEO of Metaverse platform CEEK Mary Spio fully supports virtual reality technology as a necessary condition for the Metaverse, and she believes that the benefits of the Metaverse cannot be fully realized in non-VR mode.
“Virtual reality enables a fully immersive experience and creates that sense of presence, real emotions and memories; not unlike a time and place in real life.”
However, Janine Yorio, CEO of Metaverse ecosystem developer Everyrealm, disagrees. In Yorio's view, the Metaverse platform and VR technology should develop independently of each other, regardless of each other. A Metaverse built for VR like CEEK is a minority, she estimates, noting that VR's major changes to the world may not happen in any meaningful field of view, due to "technical barriers" and human perceptions. Simple preference for the most casual technical applications.
"People typically play games or engage with technology while doing other things. That's not possible with a VR headset, which effectively blocks the rest of the world and leaves the user physically vulnerable while using it."
Meanwhile, Human Park's creative and technical director, Ricky Pearce, has taken a middle ground on the issue.
He thinks it could take five to ten years for VR to become a Metaverse-ready project due to developer constraints and various hurdles to mass adoption -- though he admits that VR's implementation "is not over" on the cards. "
“When we saw VR launch, you could see its potential. But the mechanical components that could provide a consistently pleasurable experience didn’t exist then and still don’t exist,” Pearce added.
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Link to this article:https://www.mtfexg.com/notice/NEWS/1c48d1a53b7248d5bf424ff218211ce0
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